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SevenTales
Adaptive guest experiences for real-world places

Your place is full of stories.
Let guests play them.

SevenTales turns trails, exhibits, signs and venues into guided activities guests start by QR code on their own phone. One activity adapts itself to families, adults, easy language and every language you publish.

14:07
Forest SecretsFamily · EN
Stop 2 · Narration

The Whispering Oak

Four hundred years of storms, picnics and secrets live in this bark. Put your hand on the trunk. Feel anything?

0:48
Chapter I

Two journeys meet in one place.

A guest arrives with a phone and curiosity. Your team arrives with a place and a story to tell. SevenTales is where the two meet.

For the guest

Browse to a place, start with a scan, and let it unfold step by step.

  1. A visitor about to start a SevenTales activity from a sign in a real place.i.Scan

    It starts where they stand.

    A sign, a QR code, a booking email. The activity opens in the browser. No app to install, no account to make.

  2. A guest walking a route with their phone in hand, mid-scene.ii.Play

    The place becomes the story.

    Scenes unlock in the right spot: narration, routes, quizzes, mini-games. The telling adapts to whoever is holding the phone.

  3. A guest pausing at the end of a SevenTales activity, looking out over the landscape.iii.Arrive

    They finish seeing it differently.

    Every guest ends having met the place up close. Completions and feedback flow straight back to your team.

For your team

Built for guest-experience, education and activity leads. Entirely in the browser.

  1. A creator drafting an experience in the SevenTales Studio on a laptop.i.Build

    Draft it in the Studio.

    Pin fourteen kinds of scene to the map, write the narration, or let Ember scaffold a first draft from your own sources. Add tellings for every audience.

  2. A published SevenTales activity opening on a phone via a scanned QR code.ii.Publish

    Review, approve, go live.

    One link, any phone. Stakeholders verify the next version before guests see it, and the live activity never wobbles while you edit the draft.

  3. A small group walking a SevenTales activity together.iii.Measure

    End with evidence.

    Starts, completions, language split, gross revenue. Launch the pilot free or sell it through checkout, and the conversation ends with numbers.

Chapter II

One story. Every guest hears it their way.

You write the experience once. Retellings adapt the tone, depth and language while the route, scenes and learning goals stay identical. Try it on a real scene:

The Whispering Oakages 6+

Hold up your hand. Can you stretch your fingers as wide as these branches? This oak was a tiny acorn when the great great great grandparents of your grandparents were children. Tap the leaf and listen to who is hiding inside.

Playful, hands-on, short missions

Where it stands apart

More than an audio guide.

A recorded commentary plays the same track for everyone, everywhere. SevenTales knows where the guest is, who they are, and what your team wants to measure.

Tied to the place

Scenes trigger where the guest actually stands, on the route, at the exhibit, beside the sign, not from a numbered playlist.

Adapts to the guest

One story, many tellings: family, adult depth, easy language, every language you publish. Not one recording for everyone.

Starts in the browser

QR code to playing in seconds, on the phone already in their pocket. No app-store queue, no account, no rented hardware.

Free or paid, measured

Launch at zero to prove value, or sell through Stripe checkout with revenue share. Either way you see what guests did.

Flagship formats

Built for places like yours

All examples →
A quiet path through trees used to represent a forest guest activity.Holiday park

Forest Secrets

35-50 min

Guests scan a QR code near the trailhead and follow a seasonal forest route with narration, tree facts, child-friendly choices and small observation challenges.

route mapnarrationquizpollmini-game
Hands reviewing a route map and notes during an experience planning session.Museum

Hidden Museum

25-40 min

Visitors choose a telling before entering: family, expert, simplified or accessible. The structure stays shared while the tone and depth adapt.

narrationmedia gallerybefore-afterquiz
A phone preview of an on-location SevenTales activity.Resort

Rainy Day Quest

30 min

A compact indoor quest for moments when the weather changes: riddles, checkpoints, polls and a playful final code.

mini-gameinputpollcomposite
The pilot

One place. One flagship activity. Real guests.

  1. 01

    Choose one flagship activity

    Pick a real place, audience and measurable outcome: families outdoors, rainy-day guests, exhibit visitors, or a seasonal trail.

  2. 02

    Co-create the experience

    We shape the story, scene mix and guest flow together, then the client reviews and edits in Studio.

  3. 03

    Launch by QR code

    Guests start from signage, a reception desk, booking email, activity board or staff handout.

  4. 04

    Measure, learn, and decide

    We review starts, completion signals, payment results and guest feedback before expanding.

Commercially honest

  • Price can be zero

    For the first conversation we can launch a free activity and use the pilot to prove guest value.

  • Or charge for the activity

    If the partner wants to sell it, we can connect the paid flow and agree a revenue-share model.

  • Powered by SevenTales by default

    Full client branding can become part of the commercial model later without blocking the MVP.

Talk about a pilot

First conversation is about your place, not our pricing.

SevenTales — Adaptive guest experiences for real-world places